![]() ![]() Informed by field recordings made during periods of significant life events, the sound composition serves as both a personal antithetic response to late-stage capitalism and patriarchal structures – an exploration of paradoxical experience. With that latest message of truth, I hope lots of other customers will do the same.īased on your message today, it sounded like the performance challenge is rather related to graphics level (GPU) and not so much about the simulation (CPU)? Or did you simply just mention the graphics settings because that is the only area a user can influence? Any further transparency would be appreciated on where the biggest challenges are that you want to target in the upcoming months (simulation optimization, visualization, etc.).We’re delighted to welcome you to join us for a new solo exhibition by the 2020, Graduate Award recipient Sinéad O’Neill-Nicholl opening as part of Belfast’s Late Night Art on the 3rd of February 2022. With your transparent message, I also decided to keep up my pre-order of the Ultimate edition from an authorized license dealer to support you in the process. It gives me some hope that over the upcoming months we might see at least parts of the improvements we're hoping for. ![]() While this is not a pleasant situation as such, I truly appreciate that you finally address it in a public, honest and transparent way. By that, it is now officially confirmed what I wrote in several posts here already. Thank you very much for stepping up and addressing the performance challenge. If you have more questions on the topic, please refer to our FAQ here : We're lucky to have a community as passionate and dedicated as you. Thanks for your understanding and continuous support. Our ambition is for Cities: Skylines II to be enjoyed by as many players as possible, and we're committed to ensuring it reaches its full potential. We will continually improve the game over the coming months, but we also want to manage expectations on performance for the coming release. We are proud of the unique gameplay and features in Cities: Skylines II, and we genuinely believe that it offers a great experience that you will enjoy. In light of this, we still think for the long-term of the project, releasing now is the best way forward. With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted. As we've always believed in transparency, we'd like to further shed some light on the current state of the build.Ĭities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. On another note, we've noticed the concerns raised about Cities: Skylines II performance, especially after our previous statement with raised minimum and recommended specs. As with all major updates, we are fully aware of the learning curve it might present, but we're committed to providing resources to ensure a smooth transition to Paradox Mods.Ī NOTE ON PERFORMANCE AND OUR COMMITMENT TO PLAYERS Yes, you read that right! We know it is a huge part of the Cities: Skylines experience and we're beyond excited to introduce a solution that makes mods available to everyone. ![]() One of the core reasons for this is its inclusivity modding capabilities will be extended to players across platforms - both PC and console - aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game.įor console users, this means you will be able to access Asset Mods in the library. Secondly, we're introducing Paradox Mods as the new mods platform for Cities: Skylines II. More in-depth details about the editor and its roadmap ahead will be shared shortly - keep an eye out for our dev diaries. While the modding tool will have a basic framework at its inception, we are dedicated to its continuous expansion and enhancement, making it a central focus of our development efforts moving forward. While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes - ensuring you'll have amazing mods to dive into on the launch of the mods platform. We know you have been waiting, and now it's time to share the latest developments regarding modding in Cities: Skylines II.įirst and foremost, our in-game editor is currently in its beta phase and will launch shortly after release. ![]()
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