As in DuckTales, many paths can be taken to get to your destination. Their designs do not have a simple “go left to right” approach. These are the same locations as in both console versions, such as the forest and dessert levels. Unlike the Genesis version, you can pick in any order from the first few levels that are offered. There are five main levels, with a final one opened after all of them are completed. You’re not forced into checking every place, but whether the risk is warranted for the reward is up to the individual. A bit of complexity is given and the effort is superb for giving someone time to get through the levels within the confines of a time limit, something seen in most 8-bit games at the time. There are going to be a few secrets or areas that might not have been explored the first time around and warrant a replay. Sega did a great job of keeping the game from getting stale. The sound effects are pretty basic, but they vary enough to give the game a distinctive feel.Ĭastle of Illusion’s level design are above expectations. It’s decent, but lacks the sense of adventure like in the Genesis version. On the other hand, the game’s audio is decent. Mickey and the enemies have little touches of animation that show the detail that can be done in 8-bit it can hold its own. Areas and backgrounds are great and capture the feeling of being in a Disney environment. It may not have the flashy look on the Genesis, which was great, but this Game Gear version looks excellent, especially for being one of the handheld’s first games. The vibe I get out of Castle of Illusion’s graphics are those of an old ‘30s to ‘50s Disney cartoon. Whatever he throws can yield potential rewards. Mickey can also grab certain objects that can be thrown like his chipmunk friends did. Another game like this is Chip ‘n Dale Rescue Rangers on NES. Mickey can jump and use his butt to hit enemies, just like Scrooge’s cane minus the bouncing, except for enemies and certain objects. Describing how he plays and the main meat of the game, it plays a bit like DuckTales on NES. As Mickey Mouse, you must venture through the castle to get seven gems in order to save Minnie. Other than Banjo-Kazooie on the N64, I can’t think of any other titles that did this kind of plot.Ĭastle of Illusion is a platformer. Regarding story, it’s okay and does an interesting take on rescuing somebody. It’s up to Mickey to recover gems in areas of the castle before the witch does anything harmful. Mizrabel is jealous and wants popularity and beauty. Mickey and Minnie Mouse are happy in Vera City when the witch Mizrabel kidnaps Minnie. The story is virtually the same as the Genesis and Master System versions. Outside of a few cheap moments, it’s pretty good and translates well to the smaller screen. It ported Castle of Illusion to it as one of the very first titles in early 1991. It screamed Disney, but Sega was keen on bringing over Mickey Mouse to its new Game Gear. Players: 1 Release: 1991Ĭastle of Illusion was one of those games that was a reason to get a Genesis when it released in November 1990.
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